The Role of Virtual Reality in Enhancing Computer Science Education
Document Type
Article
Publication Date
2-18-2025
Abstract
This paper examines the application of Virtual Reality (VR) in computer science education through a review of 28 academic papers. The study investigates VR's effectiveness in teaching complex topics such as finite state machines, computational thinking, and algorithms. The authors highlight VR's advantages, including immersive learning experiences and intuitive visualization of abstract concepts, while also noting challenges such as high costs and limited accessibility. The analysis reveals critical research gaps, including the need to evaluate VR's cost-effectiveness, scalability, integration with AI for adaptive learning, and support for diverse learners. To address these gaps, the paper proposes research questions for future investigations. While underscoring VR's potential to revolutionize computer science education, the study emphasizes the need for further research to optimize its implementation and effectiveness.
Published In
Zabir, Zubair, and Sirazum Munira Tisha. “The Role of Virtual Reality in Enhancing Computer Science Education.” Association for Computing Machinery 2 (2025): 1673–1674. https://doi.org/10.1145/3641555.3705267.
Publication Title
Association for Computing Machinery
DOI
https://doi.org/10.1145/3641555.3705267
Comments
Originally presented at SIGCSETS 2025: Proceedings of the 56th ACM Technical Symposium on Computer Science Education V. 2
https://dl.acm.org/doi/10.1145/3641555.3705267